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Best practices and legendary insights on product design & development, innovation, apps, IoT, VR, software, and more.

April 04, 2016

Dressing for the Digital Age: IoT Fashion Could Save Your Life

Back in the old days, fashionistas accessorized their outfits with stylish scarves, jewels, and handbags. Today, however, technology has become so ingrained in our lives that items such as smartwatches and exercise trackers are being worn by even the most fashion-forward celebrities.

 In an incredibly short amount time, wearable tech has risen in popularity thanks to its versatility, usability, and attractiveness. With sales predicted to grow 18.4 percent in 2016, it won’t be long before we’re all lacing up smart sneakers and wearing brain-boosting smart hats.

March 25, 2016

Reality Check: VR and Other Variations of Reality

There's no doubt that 2016 is the year of big promise for virtual reality. While the technology is still maturing, this will be the first year that users have access to affordable VR technology in the home, including the $100 Gear VR headset that was released during the last week of 2015. Other upcoming, highly-anticipated releases include Oculus Rift, Sony PlayStation VR, and the HTC Vive, which have all already begun pre-orders and will start shipping in March (Oculus), May (HTC), and October (Sony). Microsoft HoloLens AR; is the biggest contender in augmented reality and they have also begun shipping developer kits early this year.

March 22, 2016

Paper or Plastic — Google Cardboard & Oculus Rift

As a product designer focused on user experience, I've had the ability to witness the evolution of two of the newest virtual reality devices: Google Cardboard and Oculus Rift. The verdict? Both offer engaging VR experiences that highlight key differences in product design from parent companies Google and Facebook.

March 10, 2016

Breathing Life Back Into Retro Games With VR Technology

At Yeti, we build a lot of digital products for businesses. We’ve crafted complex analytics applications, weather crowdsourcing software, and career services platforms. 

But working on Chelsea Handler: Gotta Go brought out our fun side, and we’ve recently been working on another game prototype: a virtual reality game called Tiny Eye, inspired by a classic childhood game.

March 07, 2016

Emoji Ticker: An Adventure in Hardware Prototyping

The Project: A few weeks ago, I was put on perhaps the most fun internal project anyone has ever been given in the history of Yeti. The goal? Create an LED ticker that would flash emoji in response to people posting emoji-linked excuses on one of our apps, Chelsea Handler’s Gotta Go! If you’re unfamiliar with this app, the gist is that you can set an “excuse” consisting of texts or phone calls that your phone can pester you with later at a set time.