Best practices and legendary insights on product design & development, innovation, apps, IoT, VR, software, and more.
Intro To Design Sprints: The Process Behind Legendary Products
The design sprint was pioneered by GV’s Jake Knapp, who recently published his methods in “Sprint,” a book about how nearly any design challenge can be solved in a week through rapid prototyping and user testing. So when Yeti first read Knapp’s blog posts detailing his design sprint methodology, we couldn’t wait to try it: The sprint felt like a natural, obvious evolution of our design processes. Design sprints aren’t just a Silicon Valley fad, though: They’re the latest innovation in problem-solving that modern companies are using to move from frustration to solution, catalyzing the creation of products that customers truly want.
7 Prototyping Tips to Launch Your Product Upward
Conducted in late 1972, the Apollo 17 mission is one of NASA’s greatest achievements. Not only was it the last manned mission to the moon, but it was also an astutely built lander that broke records for the longest manned lunar landing flight (and the longest time in lunar orbit). The lander was undoubtedly an engineering feat. The federal government had given NASA just a few short years to build, test, launch, and successfully return a lander to orbit. Lives were on the line, and with the shrinking NASA budget, the team didn’t have the time or resources to build something that would fail.
360 Livestreaming with the Ricoh Theta
We had some time recently between projects to play with our shiny new Ricoh Theta, which we used to photograph the levels in our latest app, Tiny Eye. After a fun brainstorming session with some other Yetis (wherein we were mostly clueless as to the realistic capabilities of the Theta) about cool things we could do with it, we decided to start small and test out the livestreaming capabilities of the Theta - particularly how smooth the experience was with VR goggles on.
Hey Siri, What's a Conversational User Interface?
“What’s the best steakhouse in Chicago? Could you make me a reservation for a date this evening?” “Certainly. I’ll find a great steakhouse near you and get a table for two.” This conversation was not between an out-of-town visitor and a hotel concierge, it was a conversation with a computer. Welcome to the future of product design: the conversational user interface.
I Spy... Tiny Eye! A Mobile VR App for Everyone
Virtual Reality Goes Retro with Tiny Eye, a New App from the Creators of Chelsea Handler: Gotta Go San Francisco, CA - May 10, 2016 - Today, San Francisco-based app maker Yeti introduced Tiny Eye, a retro-inspired, smartphone virtual reality game for everyone now available on iOS and Android. The 360-degree VR app is inspired by the classic childhood game, I-Spy, and was conceived as a way to make virtual reality accessible to anyone, with or without a headset.