Guides, how-to’s and tutorials for some of our biggest engineering challenges.
Yeti Launches “The Ultimate Guide to Prototyping Success”
New Whitepaper from SF-based Design and Development Studio Provides Candid, Actionable Approaches to Implementing Time-and Money-Saving Prototyping Processes
Developing a Tech Product? Don’t Make These 10 Common Mistakes
Sometimes, good companies make bad product development decisions. Those can lead to failed products like Microsoft Bob, a living room-like user interface designed for novice PC users circa 1995. But most often, mistakes dig a pit of "soft costs" - wasted developer time, buggy software, or poor user acquisition that gulps down a product's profits. As technology experts who work with startups, enterprise corporations, and any companies in between, these are the technology product development mistakes we see most often:
The 10-Step Guide To Developing Your First VR Product
The web is awash in claims that 2016 will be the year of virtual reality. And at first glance, that appears to be true. Multiple high-profile headsets debuted this year, ranging from the Oculus Rift to Samsung’s Gear VR to HTC’s Vive. But the VR community has a little secret: The technology’s blank pages are missing the entertaining, educational content that it will need to thrive. And content creation takes time, especially because the VR community is in the midst of developing the components, best practices, and user base that more mature technologies enjoy.
7 Prototyping Tips to Launch Your Product Upward
Conducted in late 1972, the Apollo 17 mission is one of NASA’s greatest achievements. Not only was it the last manned mission to the moon, but it was also an astutely built lander that broke records for the longest manned lunar landing flight (and the longest time in lunar orbit). The lander was undoubtedly an engineering feat. The federal government had given NASA just a few short years to build, test, launch, and successfully return a lander to orbit. Lives were on the line, and with the shrinking NASA budget, the team didn’t have the time or resources to build something that would fail.
360 Livestreaming with the Ricoh Theta
We had some time recently between projects to play with our shiny new Ricoh Theta, which we used to photograph the levels in our latest app, Tiny Eye. After a fun brainstorming session with some other Yetis (wherein we were mostly clueless as to the realistic capabilities of the Theta) about cool things we could do with it, we decided to start small and test out the livestreaming capabilities of the Theta - particularly how smooth the experience was with VR goggles on.