Our favorite management methods, processes and practices.
Crowdsourcing: Spotify's Secret Weapon for Curation at Scale
At first, Spotify's Discover Weekly seems no different than recommendation engines available through Apple's or Pandora's streaming platforms. But take a peek under the hood, and you'll notice the streaming giants have taken three distinct routes to serving up hits. Apple's newest streaming platform, Apple Music, offers tracks sorted by genre and curated by teams of internal editors. The recommendations, to be sure, are spot-on — but one has to wonder: Is the model viable for companies that, unlike Apple, can't afford to run at a perpetual loss?
Yeti Launches “The Ultimate Guide to Prototyping Success”
New Whitepaper from SF-based Design and Development Studio Provides Candid, Actionable Approaches to Implementing Time-and Money-Saving Prototyping Processes
Stuck in a Creative Rut? 11 Steps to Coax Out New Ideas
Inside each of us, Walt Disney believed, are a dreamer, a realist, and a critic. These three perceptual positions underpin the Disney approach to creativity — a process he called “imagineering”. But Disney’s creative method isn’t just for the crafting of squawking, mischievous ducks and heroic princesses; it’s also a useful tactic for any company wanting to ideate, review, and refine concepts for a creative product.
3 Strategies for Turning Your Product Into a Service
The United States is undoubtedly a service economy. In terms of total employment, manufacturing took the cake in 36 states in 1990; it dominates just seven state economies today. Unfortunately, that leaves struggling many product-based companies, which have had trouble breaking into the service sector. But the Internet of Things has changed the game. Now, thanks to smart technologies, it’s easy to see how a refrigerator, pair of shoes, or even a football helmet can provide a service.
Developing a Tech Product? Don’t Make These 10 Common Mistakes
Sometimes, good companies make bad product development decisions. Those can lead to failed products like Microsoft Bob, a living room-like user interface designed for novice PC users circa 1995. But most often, mistakes dig a pit of "soft costs" - wasted developer time, buggy software, or poor user acquisition that gulps down a product's profits. As technology experts who work with startups, enterprise corporations, and any companies in between, these are the technology product development mistakes we see most often: