california app design company

Virtual Reality

September 08, 2016

New Survey Report: The State of Virtual Reality in 2016

San Francisco, CA - September 8, 2016 - Today, Yeti LLC ( released the results of a survey, “The State of Virtual Reality, 2016”, examining the current state of virtual reality (VR), conducted among product developers at US-based companies that are either VR-centric or just beginning to dabble in the space. The survey report explores...

August 23, 2016

New Whitepaper: Enterprise Implications & New Trends in AR & VR

Yeti's Latest Whitepaper, "Augmented and Virtual Reality Are Here: How Will Your Company Use Them to Explore New Worlds?" Shows Enterprise Implications and Emerging Trends.

June 08, 2016

The 10-Step Guide To Developing Your First VR Product

The web is awash in claims that 2016 will be the year of virtual reality. And at first glance, that appears to be true. Multiple high-profile headsets debuted this year, ranging from the Oculus Rift to Samsung’s Gear VR to HTC’s Vive. But the VR community has a little secret: The technology’s blank pages are missing the entertaining, educational content that it will need to thrive. And content creation takes time, especially because the VR community is in the midst of developing the components, best practices, and user base that more mature technologies enjoy.

May 10, 2016

I Spy... Tiny Eye! A Mobile VR App for Everyone

Virtual Reality Goes Retro with Tiny Eye, a New App from the Creators of Chelsea Handler: Gotta Go San Francisco, CA - May 10, 2016 - Today, San Francisco-based app maker Yeti introduced Tiny Eye, a retro-inspired, smartphone virtual reality game for everyone now available on iOS and Android. The 360-degree VR app is inspired by the classic childhood game, I-Spy, and was conceived as a way to make virtual reality accessible to anyone, with or without a headset.

April 19, 2016

VR Is No Gimmick: How Virtual Worlds Will Change Our Reality

Just over 20 years ago, Nintendo debuted the Virtual Boy. Although the device didn’t give us the virtual experience we’d hoped for — and was, in fact, ridiculed at the time for its convoluted controls and cheesy imagery — I still remember playing with the device and feeling like there was something magical about it. That futuristic excitement I felt as a kid has since come to fruition. Although Nintendo charged ahead of its time with the Virtual Boy, it inspired a generation of developers like me to dream about what virtual reality could be.